There is also an amazing module for importing assets from Paizo modules/APs that aren't sold officially yet. Me and my group just migrated from pf1e. ago • Edited 1 yr. That's why Cloud Jump let's you use multiple actions on a Jump, in case your extended distance would exceed your speed. Legendary existence of a long-lost noble heir, secret doctrines of a religion Subsist (Untrained) Source Core Rulebook pg. The teleportation circle normally goes only in one direction, though you can double the Cost to make the teleportation work in both directions. I will say that if you aren't using ABP (and you're not giving out +1/2/3 weapons and such), then if you use PWL, you won't be able to fix the resulting disadvantage by putting lower-level enemies into the encounters. The DC for the jump is equal to the distance jumped (in feet). For more on talismans, see page 565. Critical Success The creature takes no damage. . Even if you have the movement, "stopping" to cast the spell. Long Jump requires a 10ft running start and an athletics check equal to the distance you. If you mean "should I use the leap action when my player wants to leap, or the long jump action when they want to jump farther?" then my answer is "yes, definitely. Guns & Gears pg. Pity that most games have ended long before level 11! Campaigns that go on for years are not really that common, basically. 400. Powerful Leap increases your base vertical leap to 5, and increases the distance you can leap. We found a pf2e table on Tabletop Simulator that also has a nicely organized board of actions via general and skills, but understanding when what and why has still escaped us. Long Hammer is interesting becasue it's Meteor Hammer but with versatile. You unparalleled athletic skill allows you to jump impossible distances. Another creature tries to push or pull them underwater or otherwise interfere with their swimming. So a DC20 athletics check could jump you 25 feet. 0. In Pathfinder 2e, if you want to be a melee damage dealer who can pretty much ignore Strength to focus on finesse, there is one best option: the nimble, back. And if you fail then you only Leap 10 feet instead. On the plus side this means your prep time won't be a lot bigger than if you were running the adventure in 5e, since you have to do the "converting" part pretty much on the fly. Turn on the Advanced Rule Element UI under System settings (in v10 this might be on by default). 6: End so deep into the heart-breaker-homebrew rabbit hole that I would burn myself. Exploration mode feels pathetic. You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. Karl0vich •. Bulleveland. Success Increase the maximum vertical. Creatures and objects of different sizes occupy different amounts of space. And if you fail then you only Leap 10 feet instead. You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. You can't Step into difficult terrain, and you can't Step using a Speed other than your land Speed. 2. Leap. Discussing Attacks of Opportunity in Pathfinder 2nd edition. Requirements You are in a square that contains a narrow surface, uneven ground, or another similar feature. Classes are also built on Feats. And if he has Assurance (athletics) he can chose to automatically success High Jump during Sudden Leap up to 25 ft (10+6+10=26). General Skill. This is negated by Quick Jump, but that leaves the other benefit: 2. View all adventuring gear. Wonky Jump spell mechanics??? ‘You must land on a space of solid ground within 30 feet of you, or else you fall after using your next action. Dying always includes a value, and if it ever reaches dying 4, you die. Spell 3. Running High jump gets you up 3+Strength Modifier; Standing High Jump gets you up (3+Str Mod)/2; Strength (Athletics) check to jump a bit higher than. This rule assumes that the height of your. Table 9–1 also lists the typical reach for creatures of each size, for both tall creatures (most bipeds) and long creatures (most quadrupeds). Leap lets you take a careful, short jump. Movement in Encounters. So the answer is 3 feet. Basically, the rules (of most RPGs, PF2 included) are clearly wrong in this. You land in the space where your Leap ends (meaning you can typically clear a 5-foot gap, or a 10-foot gap if your Speed is 30 feet or more). PF2E Level Advancement Table. So while in most situations Jump is kind of like Least Teleport, there are corner cases where the spell's limitations come into play. Quick jump allows a character to make high/long jumps as one action without the stride, cloud jump allows for extremely high/far jumps and Impressive Landing allows you to reduce your fall damage, deal AoE damage and automatically leave enemies around you flat footed. Leap and long jump are both in the rules. This is my first PF2E game, but I’ve been playing first edition a while. (See the "in depth action rules" sidebar on CRB 461). Movement in encounter mode, by contrast, is governed by rules explained in Movement in Encounters. General Skill. The only thing that happened here is the adventure designer wanting to include an climbing obstacle (a cliff), wanted it to be doable by level 1 Athletics. You spend actions on the Flying Kick activity, not the subordinate action jumps or strikes, those are free with the Flying Kick. The men’s event has seen some long-standing world records by US jumpers. In general, a zero has been sanded off PF2E's equipment costs, which is fine with me. Your legs surge with strength, ready to leap high and far. These two sentences constitute 98% of this spell's power. PF2e] Firebrands, Pathfinder #189, new favorites feature, theme adjustment, spell tables, and more!. When you are enfeebled, you take a status penalty equal to the condition value to Strength-based rolls and DCs, including Strength-based melee attack rolls, Strength-based damage rolls, and Athletics checks. You Stride, then make a horizontal Leap and attempt an Athletics check to increase the length of your jump. Meanwhile, the longbow is clearly better at long range as long as nothing gets within. For PF2E I would make the Grapple check against their Reflex instead of Fortitude, and move it to a. Find out the requirements, effects, and bonuses for each action, as well as the distance and speed of the Leap basic action. I took a reach weapon, and built mostly for damage and combat maneuvers. 5e master trying to jump into PF2e - How about unbalanced Action Economy. • 7 mo. You can use High Jump and Long Jump as a single action instead of 2 actions. 98. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 120 feet. As others have said, mechabically may be better to use tumble through if they have good actobatics, otherwise High jump, which gives you fairly little height honestly, requiring a crit (an athletics roll of 40) to get 5 feet high and 10 feet across to vlear a medium creature. Yeah, that sounds fine actually. The wording is a little funny. 2. Get the most out of the Pathfinder 2e tabletop role playing. 11. Sudden Leap lets you use Long Jump DCs for the high jump, to a maximum of twice your speed. Whether you Stride, Step, Swim, or Climb, the maximum distance you can move is based on your Speed. When you Long Jump or High Jump, you can also increase the. Looking for 1 or 2 players Game System: PF2e Platforms: Foundry VTT and Discord for voice Day and Times: Tuesdays at 10:30 AM CST / 4:30 PM GMT I am. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 120 feet. Contact Other Plane - Dead Void II (PF2E) October 31, 2023; Cultures of Celmae: Dwarves 2e September. Jesse Owens jumped 8. " Long Jump: "You Stride, then make a horizontal Leap and attempt an. Lets look at this claim, The Athletic skill says under Leap: The Leap basic action is used for High Jump and Long Jump. A creature with the invisible condition (by way of an invisibility spell or invisibility potion, for example) is automatically undetected to any creatures relying on sight as their only precise sense. increase your maximum distance to double your Speed. On the other hand, you will have to do some predictions and actually call for breaks if your players go completely off-rails. Heightened (6th) At the end of your turn, you can attempt a DC 30 Acrobatics check to find purchase in midair. Third: PF2e, in particular, has to be cognizant of the fact that commercial products from Paizo are now being built on the back of our system. If the trigger occurs before the start of your. You don't even know if it's difficult terrain or not until you do your Acrobatics check!Cheat sheet of common combat actions. You must land on a space of solid ground within 30 feet of you, or else you fall after using your next action. Let's call this the jumping rule. Alchemist’s fire deals the listed. When you long jump, you jump 3 times the distance set by the DC. Conditions change your state of being in some way, and they represent everything from the attitude other creatures. You jump 30 feet in any direction without touching the ground. Grab an edge and arrest a fall. There's also a plugin to foundry that lets the players import from pathbuilder if they buy the app. application. (p. You take a careful, short jump. You can jump a distance greater than your Speed by spending additional. Skills are a collection of capabilities which represent a character’s training, practice, and experience with a related set of tasks. All-together, the result is being able to Long Jump. But hop over enemies rather than relying on tumble through, jump on higher areas to distance yourself from melee combatants. as Ifusaso stated in their answer, when you. You can ride some creatures into combat. You make an impressive leap and swing while. No - I don't agree with the rules. All of the movement from Jump is movement that can theoretically provoke an attack of opportunity. 160 4. Raise. basically you're able to jump further. 457 4. At the midpoint of the jump, you attain a vertical height equal to one-quarter of the horizontal distance. Take the action economy for instance. Click here for the full rules on Talismans. This seems like it creates a catch-22 where you need to Balance to traverse the terrain but can't Balance unless you're already in the terrain. Combat in 2e is amazing compared to PF1 and D&D 5e, there really is just too much to go over. Bottom line, it is DM Fiat, but nothing can come into play until the Long Jump is greater than 40 feet: "This rule assumes that the height of your jump doesn’t matter, such as a jump across a stream or chasm. I think the mobility benefits are good for combat. Notifications. NOTE Kinematics of the Long Jump THE PHYSICS TEACHER Vol. Unworked gems are worth half the Price of a finished gem and can serve as the minimum raw materials necessary. You can use High Jump and Long Jump as a single action instead of 2 actions. Medicine is really good. When you High Jump, use the calculation for a Long Jump but don’t triple the distance. Conditions are persistent. 475 4. 238 4. Beginner Box ; Rulebooks . 75 base. Yes, 2. We jumped straight into Age of Ashes, and we've been having a blast. These boots give you a +5-foot item bonus to your Speed and a +2 item bonus to Athletics checks to High Jump and Long Jump. ” Power creep is the antithesis of that. You seek perfection—honing your body into a flawless instrument and your mind into an orderly bastion of wisdom. The DC of the Athletics check is equal to the total distance in feet you’re attempting to move during your Leap (so you’d need to succeed at a DC 20 check to Leap 20 feet). Fly isn't as ubiquitous and a bigger investment imo. Fighters and Barbarians have access to Sudden Leap at 8th. 463 4. Precise senses other than sight ignore the invisible condition. Admittedly all my players are low level (level 2) so not that long. Pull requests. on a critical success. High jump success = 5 feet vert. Author Wanderer's Guide. The two most important factors in the long jump are speed and elevation. *Powerful Leap means you can increase the distance you jump horizontally (which includes Long Jump) by 5. Tyler has a long-standing love for building characters and for game mechanics, and brings that enthusiasm to everything he creates. You enter the stance of a dragon and make powerful leg strikes like a lashing dragon’s tail. For example, the 35-40 feet they travels on a long jump (with all the relevant skills) let them move 7-8 squares with an action. Our table either uses 5e terminology (short rest/long rest) or a modified version of PF2e terminology (rest/camp). As of Secrets of Magic, it is possible for a level 20 character to move 765 feet in a single turn. Your legs surge with strength, ready to leap high and far. Long Jump - Pathfinder 2 - pf2easy. High Jump and Long Jump are Athletic skill checks that reference or modify the 'Leap basic action', dependent on success or failure, and take an additional Action to perform. Using assurance to make a single action leap, you can move 33 (lvl 15, 8 proficiency, 10 assurance) * 3 = 99ft. Bulk L. 0. Do not begin jump/plyometric training without clearance from your doctor and physical therapist. Usually, downtime is a few minutes at the start of a session or a break between major chapters of an adventure. 500 4. Prerequisites expert in Athletics. You leap forward a few seconds in time, appearing across the battlefield in the blink of an eye. Paizo started embracing 5e adventures, porting them into 5e format to ease the transition into Pf2e, creating even more content. However, in this case the fighter has the option to break the cycle if they want by disengaging from combat. Long Jump - Pathfinder 2 - pf2easy. I mentioned, reach weapons threaten adjacent squares now, a huge buff for reach weapons in PF2E. PF2E takes place about 10,000 years after a calamity called Earthfall, where a massive meteor shower sank continents and built new ones. [Archives of Nethys - PF2e] Firebrands, Pathfinder #189, new favorites feature, theme adjustment, spell tables, and more! r/Pathfinder2e • Pathfinder class summaries for new players - pretty edition (updated for Psychic and Thaumaturge)Prone Source Core Rulebook pg. New ttrpg players can still pick up pf2e. Your movements become clumsy and inexact. 90m in the rarefied air of Mexico City at the 1968. So thanks to Quick Jump, you use 1 action to Long Jump. General Skill. I know that in 5e you level up after a long rest. If your aim is to move as far as possible and. Where the Fighter is the master of arms and armor, the Monk is the master fighting unarmed and unarmored. 0. A torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 1 hour. Your distance for a vertical Leap increases to 5 feet vertically, and your distance for a horizontal Leap increases. 264 4. For instance, there is a battle in the level 4 module that almost entirely difficult terrain and I had a monk jump over it to move far more efficiently than the rest of the party. Prerequisite(s) master in Athletics You can use your momentum from a jump to propel yourself off a wall. Source Core Rulebook pg. Critical Success Increase the maximum vertical distance to 8. Typ0r8r • 3 yr. When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. HIGH JUMP. Hey folks, long time D&D GM here and I've recently started reading the PF2e core rules in interest of running the system. Type boots of bounding; Level 7; Price 340 gp. If anything, teleporting is less useful in PF2e than 5e since AoOs are niche. +2 for flanking. Leap [one-action] Move. When you Leap, you can jump 5 feet up with a vertical Leap, and you increase the. Long Jump >> You Stride, and if you move at least 10 feet, roll an Athletics check in an attempt to Leap horizontally in the same direction. 0. 38, March 2000 147 Kinematics of the Long Jump Ajun Tan, Department of Physics, Alabama A&M University, Normal, AL 35762-0447; atan@aamu. e. This is also a good time for characters with Focus Pools to refocus. View Cart; Help; Pathfinder . The most important traits: Reach, Trip are still there but you can go for P instead of B, which sometimes may be great. Standing Jump Distance = Strength/2 in feet. Leap lets you take a careful, short jump. The implication being that you can leap 60 feat for a single Long Jump. Unless the monk is moving under reach, no. If you get a 10 minute rest between each one, that means they can cast a single spell for 4 encounters, a single focus spell for four encounters, and then they have cantrips for the rest of the day. . , situational awareness, party synergy, and good in-the-moment decision making. My least-favorite part of PF2E's new systems is bulk. Depends on the jump being attempted, but let's do a few scenarios - note that grapples are available in all of these, assuming the character can actually reach the target, and further note that for a high-jump, every foot of elevation is a +4 or +8 to the DC so the length of the weapon in use may make a considerable difference, and reaching high enough to. General advice with APs that revolve around some plot or investogation- make sure to read ahead through all parts of the AP to avoid messing up some part of the plot! (The summery in the beginning of part 1 is not enough to know all the plotpoints) 11. Prerequisite(s) Acrobat Dedication. 5 encounters to level up. In-universe, three out of the six common ancestries (Dwarf, Gnome, and Elf) can live for 300+ years. A lot of people are used to games where high level strategies and build crafting are where the system mastery lies. " For this you choose or can let them choose which enemy to use for dc. g. Monk Stance. Requirements You are unarmored. If the water is at least 10 feet deep, the first 20 feet of falling do no damage. upvotes. The exceptions are cantrips, focus spells, and rituals, none of which can be put on scrolls. Trying to jump into PF2E and it's kind of overwhelming. Since AoOs are very rare in PF2e, short range teleporting in combat is less useful (mostly to move around environmental obstacles), so it could fit in PF2e. Page 235: In the success entry for the Long Jump action, add "up to" between "Leap" and "a distance. 545 4. Pf2e centers around a pretty tight balence core. Compelling the grabber to move with a spell or shoving it away from the victim, both would have that effect. Leap lets you take a careful, short jump. 0a. Powerful Leap Feat 2. Fighter on 60% to hit, 1d8+4, 1d6+4, double slice. 3+3+2=8<9 from animal form. Cloud Jump. The Activate an Item activity for these items includes a mix of the listed activation components, but. You still only Leap 10 feet if you fail though. You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up. The Leap basic action is used for High Jump and Long Jump. I and my entire group started the transfer to PF2e from 5e about a couple of weeks ago. I'd invoke the Olympics as an example: long jump versus high jump. In a long jump that is. You also need to invest a bunch of Skill Increases and Skill Feats in order to be able to jump high enough to go more than even 5 feet upward. ago. Take a short rest and you can use your Healing Surges, take a long rest and you recover all your health. Rocco Giusto April 3, 2023 The Athletics Skill The Athletics Skill represents a character’s ability to perform several physically demanding tasks like Swimming, Climbing,. RAW - The Jump spell makes no mention one way or the other as to whether the distance is only horizontal or vertical. The character struggles to swim or stay afloat in treacherous currents, storm-tossed waves, or areas of thick seaweed. You land in the space where your Leap ends (meaning you can typically clear a 5-foot gap if your Speed is. Jump Spell1. Price 2,500 gp. A set of full plate is only 30 GP! Even spyglasses, notorious wastes of money, have been brought down a peg or two: the best version in the Core book is only 80 GP. If you didn't Stride at least 10 feet, you automatically fail your check. This can be trivially increased to 40 feet by level 3 with the Fleet and Nimble Elf feats. . well as some of the future changed coming with OneD&D. You must use two hands to fire a longbow, and it can’t be used while mounted. Giving 8 hours for the group making the product to totally change and QA it for V11 wouldn’t be a great idea. 6 combat is an extremely low amount of combats, but for your type of game (or any game really imo) I would suggest milestone leveling. After a successful check to Track, you can continue following the tracks at half your Speed without attempting additional checks for up to 1 hour. Otoh fistful of flowers gives you a bunch of level 3 leshies to play as and shows off really cute and whimsical writing. His Speed is 25 + 10 from Longstrider = 35. As someone who made the jump to pf2e from 5e i think that 2e is great for people who want a more advanced system for their gaming. 8. Track. If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet). Falling. They must spend this time resting in a comfortable and secure location, typically in bed. Some people can find the wall of text in the books a bit intimidating, and I'm hoping this comic will demystify and simplify the rules. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. General Skill. 264 4. If you're coming from 5e, you really need to read and watch a. Say you've just invested 3 skill feats in jumping: assurance athletics, quick jump, and cloud jump. 0. The level of a skill feat is typically the minimum level at which a character could meet its proficiency prerequisite. Search or jump to. But in other editions, if the GM wants to *keep* doing that, they have to adjust the amount as you level up. You land in the space where your Leap ends (meaning you can typically clear a 5-foot gap, or a 10-foot gap if your Speed is 30 feet or more). In PF2e the medicine skill can be used to make Treat Wounds checks. Fork. You unparalleled athletic skill allows you to jump impossible distances. For. PF2e Rules - Basic and Specialty Basic Actions Basic Actions Aid (Reaction). Still most of the time it takes my group about 45 minutes if it's a small. Beyond, in part because of how limiting, relatively speaking, 5e is, as. A Long Jump or a High Jump is normally 2 actions and need a run-up. PWL does not change the to-hit chance between PCs and enemies of the same level. Thanks for the link! I'm not super well-versed with this forum yet. Vastly increased height. Halve this result for a standing long jump to determine where you land. You Stride, then make a vertical Leap and attempt a DC 30 Athletics check to increase the height of your jump. Heightened (3rd) The range becomes touch, the target changes to one touched creature, and the duration becomes 1. You can't ever have above an 18 at character creation regardless of rolling vs. In 5e, your actions don't have to be tied to exact points in time. 1 person marked this as a favorite. Spell 1. I assume 50ft of rope, even though it doesn't spell it out in the list. If you use the high jump you can increase your jump height by 5 feet (requires a 10ft running start and a DC 30 athletics check). Search syntax tips. A Long Jump or a High Jump is normally 2 actions and need a run-up. When you long jump, you jump 3 times the distance set by the DC. Your movement and position determine how you can interact with the world. Long Jump has Leap as a subordinate action, and modifies its distance. A long jump is a horizontal jump, made across a gap like a chasm or stream. Enfeebled. More importantly, this is a game where your character’s choices determine how the story unfolds. Ready (Two-Action Activity) (concentrate) Prepare to take a single action or free action as a reaction with a trigger you designate. Almost all interior fights will be within 60ft. Cloud Jump Feat 15. Pathfinder 2e Nexus - Boots of Bounding. Overall I like new reach weapons (and reprints of older ones) but I can't shake the feeling we are pretty much getting the same stuff but slightly. You gain a +3 item bonus to attack rolls. If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet). The target must be at least 2 size categories larger that your character. Settings Extender: Needed for other modules. Likely if you’re using. Leap allows you to jump 3 feet upwards or 5 feet horizontally. Hey PF2e guys! I'm a long time forever GM for a crowd of casual players, and a constant Play-by-Post player/GM with a long history with PF1e, Shadowrun, and many other systems. lexluther4291. When you Long Jump or High Jump, you can also. There are many other differences. A magical staff is an indispensable accessory for an elite spellcaster. Source Core Rulebook pg. Source Core Rulebook pg. Heightened (3rd) The range becomes touch, the target changes to one touched creature, and the duration. In 4e HP fully recovers after a long rest. View all intelligent items. If you spend another action, you increase that maximum distance to 185 feet which lets you fully benefit from the tripled distance of cloud jump. Source Core Rulebook pg. Monsters are generally unique and flavorful, with actual mechanics supporting the lore. If anything, teleporting is less useful in PF2e than 5e since AoOs are niche. Success: You Leap a distance equal to your check result rounded down to the nearest 5 feet. smol- foundry: Makes the UI more compact in some areas, well worth it. Stance: You enter the stance of a crane, holding your arms in an imitation of a crane’s wings and using flowing, defensive motions. com LONG JUMP ATHLETICS SKILL ACTION You Stride, then make a horizontal Leap and attempt an Athletics check to increase the. For Uncommon ancestries, Leshies are technically immortal. For high jump you use the long jump DCs. Ive done some really deep dives on the system, even the keywords to handedness to damage die of different weapon categories can be explained and mapped out. Situational if you only fight in 10ft tall rooms or need a GM to spell it out for you. master. Long-Term Rest. Dismiss and sustain. You can transport your familiar with this spell, but if shadow jump would bring any other creature with you—even. You must land on a space of solid ground within 30 feet of you, or else you fall after using your next action. ago. In Pathfinder 2, it's the same, as the rules state: Each time your character reaches 1,000 Experience Points, their level increases by 1. You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. 3: Use the "3-action economy" system instead of "Active action + Move Action + quick action". PF2e’s got a lot of rules for combat encounters. So, in my experience, combat in pf2e lasts several rounds longer when compared to D&D5e. General: Skill: general. Quick Jump distance moded = horizontal leap. WANT TO SKIP AHEAD?00:00 Introduction00:25 Attack of Opportunity01:38 Requirement #1: Melee Reach. That’s a minimum Long Jump of 72 feet and a minimum High Jump of 24 feet. TL:DR: to get the "PF2e experience" ¿should i stick to RAW when it comes to actions and skill actions? Depends on what you mean. Powerful Leap Feat 2. Go to the items tab in the right side bar and click new Item and select Effect. Sure, though there is serious time jump between Pathfinder and Starfinder! Reply. If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet). There’s an accessory rune that prevents fall damage. In GitLab by @vigorator on May 10, 2021, 21:37. Monk. Basic/default is Leap, with 3ft vertical and 10/15ft horizontal. And 4 rounds is usually how much a fight lasts. All of this contributes to more people exploring systems outside of 5e, and potentially landing on Pf2e as. I had some questions for y'all: Our DM gave us gold to purchase items for level 15 character progression. When you make a standing long jump, you can leap only half that distance. If he can jump the 20 ft as part of a move action, he can take a standard action to make an attack at the end of it. The goal is to present bite sized rules and tips for Pathfinder 2e as an introduction to new adventurers. You take a careful, short jump. But you'll want to jump horizontally much more often than vertially and for that, Assurance + Quick Jump is indeed better. When attempting a High Jump or Long Jump during a Sudden Leap, determine the DC using the Long Jump DCs, and increase your maximum distance to double your Speed. Speed Feet per Minute Miles per Hour Miles per Day 10 feet 100 1 8 15 feet 150 1-1/2 12 20 feet 200 2 16 25. Attitudes: Friendly, Helpful, Hostile, Indifferent, Unfriendly. So, I enjoy PF2e more than any other system I've played. Watching the 2 perception stream of age of ashes has helped me learn the game a lot. You gain 2 actions, each of which must be used to Leap, Stand, Step, or Stride.